﻿using static CyberU;
using static CyberU.UI;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;
using System.Linq;

public class UICanvas : MonoBehaviour
{
    
    public GameObject testGameObject;

    public void Awake()
    {
        testGameObject = FromPrefab(prefab:"test",name:"testGameObject",parent:gameObject);
    }
}